L'article de PLAY 05/05 |
 |
 |
Le magazine américain PLAY
s'interroge sur ce que veulent les fans pour Tomb Raider 7. La traduction
française est disponible ici.
- Can Tomb Raider : Legend rekindle our love for Lara ?
- The Changing Face (And Bust) Of Lara Croft
- What was wrong with Angel of Darkness ?
- Is Lara still
relevant ?

|
A Legend in the making ? |
 |
 |
Can
Tomb Raider : Legend rekindle our love for Lara ?
The success or otherwise of
Tomb Raider : Legend depends on wich direction Crystal Dynamics takes
it. Less killing, more stealing, more exploring, less stealth and more tombs,
less... Paris? A return to the series' roots is a bit of a nobrainer - the
important thing is that Crystal Dynamics can manage to do this without
making the game seem old-fashioned. it is, after all, a good years since
Lara Croft was first seen on our Playstations.
Moving the development from Core to Crystal Dynamics appears to be a
positive step. The company's using its Legacy Of Kain game engine for
the game. While the Legacy Of Kain games have hardly set the world
alight, this will at least naturally free up the action - Core's Tomb raider
engine restricted the action by constraining it to a grid formation.
So we can expect more fluid movement from our heroine, and it should be more
joyful to move around each environment. We're told that Crystal Dynamics
team are fans of the Prince Of Persia games and have said that
they're going to make Legend a lot like Ubisoft's superb platformers.
We can't help but think that this is exactly what Core should have done with
Angel Of Darkness in the first place. Another good sign is that Toby
Gard, who worked as an artist on the fist Tomb raider and famously designed
Lara, has benn brought by Crystal Dynamics to redesign her for Legend. Gard
was asked in a recent magazine interview what he thought about the new Lara
Croft game. "Obviously, people weren't too keen on the different direction
that the game took. So, it's sort of 'back-to-the-basics', but faster paced
- more 'action-y'. That's what everyone wants."
There's no reason why Legend won't take place in more modern settings as
well, though - think back to Tomb Raider 2 and stand out levels were
actually the ones set in Venice. Gard thinks that Lara "can be put into a
modern setting, you just have to be very careful. Too much realism would
really take the fun out of it. I mean; what if every artifact Lara got, she
had to spend six months going through customs and paying taxes out the kazoo?"
Crystal Dynamics will have to try and get this just right - appropriately
historical, you might call it.
Of course, Lara herself has been brought right up to date, without losing
her Lara-ness. Gard explained, "I didn't want to make her too realistic,
because then she would lose some of the ionic nature of the character. It
seemed to me taht it would be good to find a balance between the caricature
and that Lara was and the need to be more realistic, more human. That was
the goal. More detail in the anatomy, more detail in the facial features,
but keeping the proportions."
But what about the new features in the game? Was there anything that Gard
led slip about that? "We're trying to stop the infinite backpack thing she's
always had. Putting her inventory where you can see it on the character
seemed a good thing to do, since we can put more polygons on the screen.
It's a nice way to show things, without having to go to an inventory screen."
One thing sure: after the disappointment of Angel Of Darkness it's
going to be an outnight stormer of a game to restore faith in what was once
one of the videogames' industry's most bankable stars.
The
Changing Face (And Bust) Of Lara Croft
TOMB
RAIDER LARA
Pure caricature - This Lara was, apparently, an amalgamation of the
designers' favourite ladies and famously had massive boots and a tiny waist.
An icon. Women wanted to be her, men wanted to be with her.
ANGEL
OF DARKNESS LARA
A more streamlined look and slightly more realistic-looking too. Sporting
slightly smaller bristols (or a more practical Lara), Lara Croft PS2-era can
be seen as having a more mature look.
LEGEND
LARA
A huge departure from the original Lara, Legend retains Lara's distinctive
lips and eyes while reducing her bust and giving her a softer look.
That's what you'd call
progress, we guess.
What
was wrong with Angel Of Darkness ?
A quick recap of what we don't want
A hugely anticipated, first
next-generation (as it was then) Tomb Raider game was a massive
disappointment - it managed a measly 71% in PLAY, the lowest score for any
Tomb Raider game in these hallowed pages.
There was much that was wrong with it - starting with Lara. She became more
important than the Tomb Raider part of the name, effectively giving Core
free reign with the setting, which was chiefly responsible for the loss of
the direction. Anyone who remembers the Paris level will agree that moving
out of tombs was the worst thing that cove have done. Core also attempted to
expand the franchise with Deus Ex-style RPG-ish sections where Lara
could learn and improve her abilities - this was essentially an elaborate
key system. Lara also became nastier by having the ability to break necks
and was almost impossible to control. Jumping was almost impossible. It was
all a bit 1996 for us. Oh, and there was Kurtis too.
The question is : can Crystal Dynamics learn from Core's mistakes? Yeah, why
not...
Is
Lara Still Relevant ?
Can Lara still be a force in
today's gaming? What would we like to see from Tomb Raider : Legend? Are we
impresed with Lara's new look? All these questions (and more) are answered
by our expert panel.
AARON : Hmmm, can Lara
Croft still be a force in today's gaming? Well, yeah, unless teenage boys
suddenly become non-sexual between now and the next Tomb Raider game's
release. Importance is a popularity contest and Lara's got tits. As for
gameplay... well I've heard she's had a breast reduction and some ass
implants.
GREG : We don't need
her anymore. She's past her sell-date. Lara was a terrific PSone icon -
there's no doubt about that - but in a soon-to-be Playstation3-crazy
videogames climate, I just can't see room for a has-been. The importance of
videogame icons is sagging, and Lara's a fitting personification of that
metaphor.
JONES : The new Lara
looks good - I only hope that this is indicative of the way that the game is
heading. However, Crystal Dynamics has talked a lot about Legend being
similar to Prince Of Persia, so there's a real danger that it could
become little more than a derogatory clone. Still, the return of Lara is
most welcome.
POWELL : I hated the
last game. It just wasn't Tomb Raider. I can only hope that Crystal Dynamics
doesn't forget what made the first few game great: the grandeur, the
exploration, the epic feel of the whole thing. Oh, and Legend must have Lara
raiding tombs. That's not too much to ask for is it?
MAT : It's going to
take more than a dye job and a sports bra to keep Lara relevant in today's
game market, as was proved in the atrocious Angel Of Darkness. What
the Tomb raider series needs is innovation in the gameplay department; if
she'll be using that great figure just to push around boxes at right-angles
then what's to get excited about?
WILL : Too late, baby.
Others have used more impressive technology, and had female characters you
could care about without purely fixating on the physical. Extra moves? No,
she's meant to be just a gymnast. Extra weapons? She's meant to be a thief
not an assassin. Can I play Beyond Good & Evil 2, now?.
|